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Wowhead the hand of fate
Wowhead the hand of fate













wowhead the hand of fate

wowhead the hand of fate

You can make your way through very nicely if you just rememberĪbout the elemental and his handlers, that come through every The warlock with the imp was refressing, after all that. Last room, with the infernals, peel and kill everything through Ones too close that might agro, once your at the hall to the Mobs on one side, of the bridge and the front room, and the There is no need to kill every thing, just the path'rs and the

wowhead the hand of fate

Once, but that was cause I got greedy and wasnt paying attentionĪnd let the elemental pather and his buddies sneak up on me You have to be quick the respawns are fast, admitedly I died Room, of the first entrance with the bridge. The body was right where people said, all the way in the back Your at the back room before you know it, and remember theĮlemental and his handlers will make an appearance every 5 to Path'rs, peel and kill standing mobs in your way, fast, one atĪ time, then use their foot prints to stay out of agro range,Īnd dont get hit by the mines the little freaks drop, and walla, To be honest with some better gear I'd be tempted to farm this area in the future.Ĭomment by AllakhazamThis was challenging at first, then I got the trick.kill all Add the gold reward for quests at 70 and your getting close to 150g. After the three quests I had 3x Fel Armaments, 25 Marks of Sargeras, 6 Greens, almost 3 stacks of cloth and the coin drops from mobs. Like mentioned above, the mob I killed landed on his body and I had a hard time seeing him on the floor.Īs an aside, sure corpse runs are fine, stealthing is fine, but It is really worth clearing the mobs in the area to complete quest if you can handle it or have a friend to help. At the end of the hall in a room is Flanis. Don't kill the dormant infernals (suspended orbs), they won't aggro you. The tinkerers here will likely bring one to help so watch the adds. If you've killed the pathing fire elemental before the bridge, chances are it will be coming through again by the time you get through the warlocks, so watch your back.Īfter the bridge you'll see the portcullis door to the left (go back to here for Warbringer), hug wall and move forward to the right. You can take out the guards at the start of bridge, take out the pathing one and then move across safely taking out the others. The bridge you cross to reach the room with the infernals will have 4 warlock/imp mobs and one pathing in the centre. They will plant a bomb near you, so trap one, move away from bomb, feign death, burn down the elemental have pet intimidate the untrapped tinkerer, burn it down and by that time the trapped one will be ready.įor the warlocks my normal strat is send pet on Warlock, kill imp and finish up warlock. Move down the ramp killing the guards, wait for the pathing fire elemental and escorting tinkerers, send pet on elemental, the two tinkerers will head for you in short order and as soon as the elemental drops about 25%. As a BM Hunter I had a few close calls but after the third trip in to get the Warbringer I had a good strat. Fortunatly I checked extra carefully and his corpse was under the summoner :-)Ĭomment by EinzigThe three quests inside Deathforge The Fate of Flanis, The Summoning Chamber and the followup, Bring Down the Warbringer! are admittedly quite tough to solo for anyone who can't stealth in or handle at least 3-4 mobs at range. If you're a ranged class the corpse of the summoner might drop down over Flanis, so you don't do the mistake of not being able to find him like I did (went back out again thinking where the heck this guy could be), so I was there twice.

#Wowhead the hand of fate free#

Behind them stands a summoner with his demon, kill him and you've free passage to the corpse of Flanis. Next into the narrow tunnel, keep in the middle and fight the newly made infermals and after those you will meet two deathforge guardians. When you reach a door requiring Deathforge Key you've reached a milestone, skip the door and keep moving. Move to the very end of this tunnel, it will be quite a lot of mobs to fight on the way and the the fact that newly made elementals to craft infernals are being escorted from the summoning room into the "factory" and they are being spawned regulary.

wowhead the hand of fate

Comment by 83931Better than having any exact coordinates for the corpse, simply go to 40,38 as stated above, take the tunnel to the right.















Wowhead the hand of fate